This book aims to be a comprehensive resource onall things ActionScript 3.0. You can use it as an instructional textbook, as a reference book,or both. This book introduces concepts used in ActionScript 3.0 with both backgroundinformation and real-world examples to enrich your understanding. Armed with the knowledgecontained herein, you will be able to bring your ideas to life with ActionScript 3.0, whether they
are applications, web sites, presentations, games, toys, art, or experiments.
ActionScript 3.0 is the language used in a range of tools developed by Adobe, including Flash CS3,
Flex 2 and 3, and AIR (formerly Apollo). This book’s coverage remains agnostic as to the tool you
choose to use. It does not cover topics specific to Flash CS3 or Flex 2, but it does cover the topics
common to both. When the various tools handle something differently, we let you know how.
Accordingly, this is the right book to help you learn how to program for any of these tools.
In addition, ActionScript 3.0 is based on web standards. It implements a draft of the ECMAScript
edition 4 language specification, as well as E4X and DOM level 3 events. This means that learning
ActionScript 3.0 will prepare you to program in other ECMAScript languages, particularly new
versions of JavaScript.
Kod:http://hotfile.com/dl/50309863/51175fa/ActionScript.Bible.pdf.html


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